Showing posts with label British Army Rev War. Show all posts
Showing posts with label British Army Rev War. Show all posts

Thursday, August 18, 2022

North Bridge game suggestion


Doolittle print done in May 1775 of the Bridge fight.

   I worked for thirty years for the National Park Service.  The majority of that time was at Minute Man National Historical Park in Concord and Lexington.  Although I had not thought about a miniature wargame  involving the fight at the North Bridge two things recently changed my mind.  This was inspired  by the article in  Wargames Illustrated "Battle at the North Bridge"  (#291 January 2012) and the post on how he fought this out on the blog "Steve's Painting Shed."  Steve's blog is always a fun visit and full of great ideas if you are interested in the America Rev War.  Highly recommend and one of my first stops in the blogging world.


What really happened:

  The game concerns the action around the North Bridge in  Concord on 19 April 1775.  Historically,  after arriving Concord that morning  Lt.Col. Francis Smith sent seven companies of light infantry (about 32-36 men per company) to the North bridge.  Four light companies under Captain Lawrence Parsons      ( from the 5th, 38th, 23rd and 52nd) crossed the bridge and marched two miles further to Colonel James Barrett's farm to search for cannon. Three light infantry companies (4th, 10th 43rd) under Captain Walter Laurie stayed to guard the bridge.  The remainder of the British force stayed in Concord and searched for supplies. 

View from hillside over looking bridge held by Militia and Minute companies

  During this time various Minute and Militia companies from the surrounding towns gathered on the hillside by Major John Buttrick's house overlooking the bridge.  The town of Concord was just visible in the distance.  They numbered about 400 men and were divided into a Militia battalion under Colonel Barrett and a Minute Man battalion under Major John Buttrick.   


The bridge from the British side.

  When the Militia and Minute Men saw smoke rising over the town they assumed the British were burning their homes.  They marched down to cross the bridge and exchanged fire with the Light Infantry at the bridge and drove them away. The British broke and retreated back towards town leaving two dead at the bridge. Part of the militia returned up the hill they had just come down from carrying there two dead and wounded.   The minute men crossed the bridge.  Buttrick placed them behind a stone wall by the Jones house and they and the Grenadiers with Smith cautiously eye balled each other for a few minutes until Smith counter marched back to town. The Minute companies soon discovered the town was not being burned!  A fire set to burn some cannon carriges were the source of the smoke.  When some worried towns folks complained the fire could spread to the town buildings the British put out the fire.  

 

Diorama of the North Bridge fight.

  Undecided what to do now the various Minute companies moved to the ridge overlooking the town to keep an eye on the British.  Some companies marched to take position further up the road for when the British started their return march to Boston. There they were joined by other companies from further away towns.

   When Captain Parson's light companies return later they found the bridge deserted and two dead British soldiers nearby!  


The game:


  The table is set up to represent the area by the bridge very loosely.  I am looking for an interesting game not a historical recreation. Unlike the actual events both sides are eager to a fight!   The British must hold the bridge long enough to allow the detachment to return to town.  The Americans want to capture the bridge and prevent this. There will be blood!  The British have better trained and disciplines troops but the Americans have more men.

  Captain Laurie's detachment (4th, 10th and 43rd)  is by the bridge while  Captain Parson's  detachment (5th, 23rd, 38th and 52nd)is off-table and is expected to return soon. Reinforcements from Concord are in the form of a battalion of  Grenadiers and Lt.Col.Smith.

 The British at the bridge can call for reinforcements.  Roll a d6 and the battalion of Grenadiers arrive on the road from town on that turn.  

  Parson's force  attempt to enter the table beginning on turn 10. On this turn roll a d10 and they require 1-6 to enter. If they fail then they roll again on turn 11 needing 1-9. If they fail then they automatically enter on turn 12.

  Colonel Barrett and Major Buttrick are on the hillside overlooking g the bridge.  Their object is to capture the bridge and prevent the British forces returning to town.  To represent the hesitation on the part of company commanders to march down and confront the British each militia/minute group must pass a morale check.  If more then half the group fails they will stay in the hill to talk it over some more.  If more then half pass then enough talking its time for action.


Order of Battle:

Lt.Col. Francis Smith commanding: 

in town with Grenadiers.

Captain Laurie's  light infantry detachment at the bridge:

(30 figures/ regular)

Captain Parson's  light infantry at Colonel Barrett's farm:

(30 figures/ regular)

British Grenadier battalion: in Concord

(30 figures/ Elite)

  I have rated the Light infantry as regulars and not elite.  This is because of their erratic performance throughout the day.  At Lexington green they fired against orders and lost all control and at the North Bridge they again fell apart (although I personally think it was more Laurie fault). Light companies were still relatively new (added to the establishment in 1770), and this was the very first time in Boston they had been brigaded worked together.  I think poor command and control plus no standard light infantry drill manual were the problems that day and later at Bunker Hill.  These would be corrected later under General William Howe.  On the other hand the Grenadiers lived up to their reputation that day so they stay elite.


Colonel James Barrett commanding: on hillside overlooking bridge.

Concord-Acton Militia battalion

(30 figures/militia)

Bedford- Lincoln Militia battalion

(30 figures/militia)

Acton-Concord  Minute battalion

(30 figures/militia)

Bedford-Lincoln Minute battalion

(30 figures/militia)

  I have rated all the Americans as militia.  Minute Man companies trained more often so in theory they we're better discipline.  But in looking over the performance of both groups I see historically little difference that day.  I am giving them more units as they did seriously outnumber the British throughout the day.





 

Sunday, August 7, 2022

10th Regiment of Foot



  I have added the 10th Regiment of Foot to my Crown Forces army.  A favorite Regiment of mine for sentimental reasons back during my reenactment days.  Historically the regiments light infantry and Grenadier companies took park in the fighting in 19 April 1775 at Lexington and Concord and later at Bunker Hill.  The Regiment took part in the New York campaign in 1776 and the Pennsylvania campaign 1777.   Later, in 1778 as an under staffed regiment they were returned to England to recruit while the rank and file were drafted into other regiments in American.  The surplus uniforms were sold to a loyalist Regiment The Kings Orange Rangers.




 Figures used are Fife and Drum miniatures.  I used the British line marching with blanket rolls for something a little different.  Flags are from GMB.  I like the yellow facing and colors as they give a bright spot in a otherwise somber background.

Tuesday, June 28, 2022

Spare your reserves: The Battle for The Farm

 


Turn 1 & 2




Both sides march onto the table.  

The American 1st Brigade will flank the farm while the 2nd Brigade marches in column towards the farm.  The 1st and 2nd US Rifles will race to secure the farm.

The British brigades march onto the table in column heading towards the farm.


Turn 3:



The American 1st Brigade and British 2nd Brigade both deploy into line.  The 1st US Rifles fire at the advancing redcoats but draw heavy fire on themselves and they retreat shaken.


The 2nd US Rifles charge over the walls into the farm buildings.  They are met by the GLI who they chase out of the enclosure.  



Meanwhile both sides bring up the regulars for the next round of fighting.

(Neither side calls for reinforcements) 


Turn 4:




The Americans 1st Brigade closes with the British 2nd Brigade.  Both sides exchange heavy fire with the 22nd US shaken and the 25th US steady but with heavy casualties.  In the return fire the 8th Regiment of foot is shaken taking both musket cannister . 

 General Morrison, riding up to steady them is shot and killed!



In the farm enclosure the 1US advances over the stone wall but us treated by heavy fire from the 89th Regiment of foot.  


And on the other side of the farm the 21st US marches steadily unto the combined fire of the Royal Artillery and the 1st Regiment of Foot.  The US Artillery dashes to assist but is too late, as are the Rifles.


Turn 5:






The British commander Lord Drummond races over to take command of the 2nd British Brigade.  He feeds some skirmishes into the line to give additional fire power.

The US  1st Brigade is decimated by the heavy fire from the British line.  The 22nd US breaks and rout while the US25 goes shaken as dies the US Artillery.  

On the far side of the farm some US Rifles and Artillery arrive to help but it us too little too late.  The 21US us barley holding on.

The Americans call for reinforcements.  But they will not arrive until turn 8!


Turn 6:



Disaster!  The British 2nd Brigade sweeps the remnants of the US 1st Brigade off the field!  The 25th and  22nd US break and rout while the Artillery is overrun.  The 41st, 49th and 8th Regiments of Foot advance forward!

On the far flank both the 1st Regiment of Foot and the 21st US retreat with broken morale.  But the 100th Regiment of Foot advances to secure the front.

In the farm the 1st US is broken and routs from a hard fight with the 89th Regiment.


At this point the game is called.  Although the Americans hold the farm both flanks are gone and reinforcements will not arrive in time to save the day. I could add up points but why bother rubbing it in.


Conclusion:

  This proved a fun and challenging game.  Although reinforcements could have effected the outcomes they didn't because they would have arrived too late.  The game translated well to another time period.  I cut the number if regiments back due to the smaller size of my table and using 25mm figures.


  In the rules I use each side rolls initiative every turn.  High side decide if they move first and fire second or fire first move second.  This works great for solo play.  I used a d6 roll to see if a side called for reinforcements.  1-3 no, 4-6 yes.  Simple.


 I highly recommend this game.  Its fun and fast and adapted well for other time periods within the Horse and Musket period.  


Thank you my friend for you recommendation!










Wednesday, May 25, 2022

Battle at Dyckman's Mill part 2


The battle rages on!

Continued from first part here: https://bravefusiliers.blogspot.com/2022/05/battle-at-dyckmans-mill-part-1.html

Turns 7 & 8:



  As the British advance across the open ground they are under fire by the Continental line regiments and Hamilton's guns.   The 9th and 11th  Continentals are behind cover and the British line are out in the open. Taking serious casualties the British pass their morale tests and continue their advance.


  The Hessian Brigade advances up to the ford and prepares to cross. The Virginia and Pennsylvania rifles have contested the advance but casualties are mounting and their firepower is becoming less effective.   Both Hessian battalions form column for the crossing. 

  And the first wagon exists the table! 


Turn 9 & 10:


  Colonel Rall  calls  to his regiment to follow him and leads them across the stream.  The rifles cause numerous casualties but the Hessian cross and then form up into line.  A close range volley clears the pesky skirmishers out of the way.  What is left of them fail morale and break.


  The British 7th and 63rd advance against the American line.  Both regiments take casualties but a devastating round from Hamilton's guns breaks the 7th regiment who fall back.  General Beale rides up to rally them and the proud Fusilier get ready to return to the fight.  

Now the second wagon is off the table.


Turn 11 & 12:



Colonel Rall leads his Hessian towards the town.  General Beale has reformed his line and is now continuing his advance.  The Grenadier battalion is advancing slowly but steadily through the woods to flank the American position.



  Conclusion:

Afterwards the last wagon exits the table American General Becker looks to withdraw his Continentals.  They have held the British better then expected but with the Hessian threatening to take away his line of retreat its time to go.  Captain Hamilton fires a few last rounds to keep the British at bay as the Continental fall back off the table and up the road.   General Becker can be satisfied that nit on my the vital supply wagons have escaped but he has also seen his valuable Continental line regiment and artillery saved.  The great sacrifice of the Pennsylvania and Virginia rifle men  helped to make this happen.And they local militia although defeated and their colors lost can be counted in to return to assist later .

  The Crown forces follow and quickly occupied the town (to the great joy if the local tavern keeper who now sees hard currency paid for goods).  The casualties were relatively low which will please Sir William Howe. Colonel Rall is pleased at the courageous dedicated service of his professional soldiers.  Especially his regiment, but also the sacrifice if the jagers who fought twice their number.  The British Grenadiers upheld their reputation and a extra mug of beer per msn will be issued to congratulation to them. All in alk many things both sides could be proud of.


 Who won?  Both sides completed their victory conditions.  As with many battles of this war historically the British held the ground and the Americans retreated to fight another day.  I will leave the long term to future historians but to me it was a fun and glorious game that in plan on returning to again.













Next post, how the game wss set up and solo play assists....