Guilford Courthouse is one of the most refought battles of the American Revolution. Back in 1997 I decided to fight the battle as my contribution to the club's convention Tricon. This was a all 18th century miniature gaming day put on by our club the northern conspiracy.
As part of the game I wanted the British player to experience the surprise and frustration of there counter parts at the actual battle. Surprise in that each time they pushed away a line if Americans a new line appeared. The woods had blocked there view so they could not see what was ahead of them. Frustration in that the Americans just kept appearing and fighting.
In my game the set up was the first line and only the first line. Once the British players broke the American militia I stoped the game and gave everyone a mandatory break if ten minutes. When they returned the table had been cleared off and now the second American line was set up. Only those British units that had advanced a certain distance were set up. The others were struggling and arrived in a turn or two. The reaction was surprise. Apprehension was the feeling when I called a break after the second line broke. More frustration when they arrived back to see the third American line set up.
Victory conditions were different for each side. Naturally the British had to break each line and force the Americans to retreat off the boards. The Americans had to preserve the Continental line at all cost. They lost points for heavy Continental casualties. This replicated nicely Greene's withdrawal just as it looked like they might win. Militia casualties did not count towards victory points!
The final result was a fun game which both players won. It modeled the battle rather well and both sides had a fun time. Which after all is the mist important thing.