Our first "Game Night" for the club in over a year!
It was great to see all the guys and get together to roll dice and play games. The room was double sized and masks were required by the hotel. Twenty members of the club showed up for the night.
At a club game night there are three games put on. This gives everyone a chance to play in a game they may like.
And there is usually a wide variety of games of all different periods.
Here's the line up for the night. Write ups were from the game masters about the game they put on.
GM: Phil Hammond
Battle of of North Anna at Jericho Mills - Virginia May 23, 1864
Scale: 15mm Rules: Fire & Fury Brigade 2.0
As Lee and Grant did their dance south along the rivers of Virginia in what would become the Overland Campaign; each time Grant sought a way around Lee to sever his line back to Richmond the wiley old general found the means to beat Grant to the next stop and lay in another defense. That strategy almost failed Lee at the river crossings on the North Anna where Gouverneur Warren's V Corp managed to cross the river at Jericho Mills unmolested. As all good deeds do get punished, V Corp decided to bivouac instead of press the advantage they had gained which led to Confederate skirmishers discovering Union troops in force across the river. Very soon the battle would be joined and Warren's men would find them between a rock and a hard place (the river).
As Union Commander will you get to press your advantage in the face of growing resistance? Or as the Confederate Commander tasked by General Longstreet to 'handle this problem' will you give the Yankees the push they need to take a swim in the North Anna? The OB is semi historical to allow for a bit more 'contact' on both sides. Read that as some fun with the boys!
GM: Mike Bailey
Cruel Seas
An American tanker in the Mediterranean developed engine problems and fell behind the rest of the convoy. Temporary repairs got them going again, and some PT Boats were assigned to escort them to safety, but some nearby Axis boats are closing in for the kill. There is room for three Allied players and three Axis players. Both sides will have targets for their torpedoes.
GM: AJ Wright
Wild West - Colt Express (boardgame).
Something different for a Friday night!
Train robbers, a Marshall, shootouts, gold to be had......the Wild West at it's best.
Next club meeting will be June 18.