Once again time marches on and its time for yet another club game night. As always three games are hosted and club members and guests can join whichever one they like.
Here are tonight's games and a write up about them from their host.
Dr. Dick – Petticoat Junction
Rules: Fire and Fury Regimental, 15 mm, 5-7 Players
It is spring of 1865 and Sherman has turned north to close in on Lee’s Army of Northern Virginia. On the North Carolina-Virginia border there is a rail line vital to sending supplies to the beleaguered Lee. One last train is trying to get through, and, with the bone-dry weather, it’s last supply of water to get up steam is a water tower in Petticoat Junction.
The Union scouts have found no good area to make any Sherman’s bowties, so reported back that the water tower is ripe for destruction.
The local beauties, Billy-Jo, Betty-Jo and Bobby-Jo (who use the tower as a swimmin’-hole) entertained the scouts for the night. They then sent word to the Confederate troops (apparently they go both ways…). As has happened before, what could have been a small affair has blossomed into a multi-division fracas to destroy or save the water tower.
Ralph Gero – Pacific 1942 Dogfight
Rules: Axis
Angels 20/Bandits High WW2 aircraft rules appeal to me very much. They are fun; rich enough to include climbing, diving, evading and tailing but, not burdened with mind-numbing chart after chart. Each pilot has to recognize his airplane’s advantages and play to those advantages. Friday’s scenario will pit the USN Wildcat fighter vs. the IJN Zero fighter. While the airplanes are very different, they are equally capable. USN pilots can be almost assured of victory in an old west style gunfight but, they better not let a Zero get position on their tail.
Rules: “Whites of Their Eyes” by Stephen Haller
After the Battle of Guildford Courthouse (March 1781) American General Nathaniel Greene moves his army south to South Carolina to drive out the British occupation forces. While Cornwallis marched to Virginia, Lord Rawdon is left with a mainly loyalist force to defend the colony. In April Greene takes position outside the British post at Camden with his main army of Continental regiments while his light troops raid smaller outposts. Rawdon, although outnumbered decides to attack Greene before he can call in militia support.
It would be a hard choice for me if I was attending because that’s three of favourite things, but the figures for Hobkirks Hill would swing it.
ReplyDeleteNice selection of games and great to see your club up and running again. I look forward to reading your AAR!
ReplyDeleteThat is a very nice hex map.
ReplyDeleteEagerly awaiting the AAR!
ReplyDeleteA great mix of games, all of which look tempting and eagerly await the AAR:)
ReplyDelete