Tuesday, January 12, 2021

Rev War Battle Problem.




This game comes from a back issue of The Courier.  The battle problem creates a challenge for both commanders and sets up a situation familiar to players of this period.  A larger British force must capture its objective in a limited number if moves.  The American commander must hold the enemy off for a number of moves and withdraw his forces to safety.  Both sides need to avoid high casulties. 


 I plan in the next weeks to play this out twice;  once in the Rev War and again with my War of 1812 figures.



The American commander must try and prevent the British from capturing the village (hold 3 of the 4 buildings) for 7 turns.  They may set up their command anywhere to the left of the small stream.  The Rifle regiment may set up, in ambush in the woods marked "C".  It is not placed on the table until seen or it fires.  The American forces must withdraw off the board by way of the bridge over the larger stream by turn seven.  Militia regiments may retreat off the table by road " D".

The British main force enters on road "B" and must capture the village by turn 7.  The British commander may send up to 1/4  of his force to enter on road "A",  but will roll a d6 to determine which turn they arrive.  

If either army suffers over 50% casualties (included routed figures as well as casualties) they must withdraw at once.

Order of Battle:

American Forces:

3 Continental line battalions

2 Militia battalions

1 Rifle battalion

1 Dragoon regiment

2 Artillery battery


British Forces:

6 Regular line battalions

2 Elite battalions

1 Light or Jager battalion

1 Dragoon regiment

3 Artillery batteries


10 comments:

  1. Looks like an interesting challenge for you to solve in both periods Mark. I look forward to reading about how you get on solving the riddles!

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  2. That's a great looking scenario Mark, thanks for sharing this.

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    1. You are welcome! If you try it our let me know how it goes.

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  3. Looking forward to seeing how your games come out...
    I think you could use this scenario for many periods...

    All the best. Aly

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    1. That's one of things that jumped right out at me. That it would in so many other periods.

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  4. You could also try Charles Grant’s Tabletop Teasers for ideas.

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    1. Its a most excellent source. I have used it in the past. I also very much like Battlegames Table Top Teasers a lot.

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  5. Thanks for posting Mark. That's a great little scenario. If only contemporary wargames magazines had more stuff like this.

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  6. Keith, very glad you liked it and I agree I wish there were more items like this in today's magazine.

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