Wednesday, September 27, 2017

Battle of Kowpenski 1854

Russians enter the table.  It's a very long way to The Allies lines!


 The Battle of Kowpenski was a recent table top wargame set in the Crimean war period 1854-55.  It saw a Russian attack on a Allied outpost which guarded the flank of the siege lines around Sebastopol.


 Defending on parallel ridges the battlefield is mostly open rolling terrain with woods protecting both flanks.  The Russian forces (Vladimirski infantry Regiment of 4 battalions, 16th  light artillery battery and the  Kievski and Ingermanlandski Hussar Regiments) enter the table.  The Allies are deployed in three lines.  A skirmish line of 1/1st Zouaves  face the Russians.  Behind them are a battalion of 7th Ligne French line infantry.   In the distance, hidden behind a ridge line are British 7th Royal Fusiliers and 23rd Royal Welch Fusiliers.  The British Heavy cavalry brigades deployed in The woods.    The Russian forces must advance across the field quickly (limited number of moves) and capture the far ridge line while destroying the Allied force.  The Allies must stop the Russians.  Rules used are "Charge of the Light Brigade." All figures are 25mm.



   The game started with the Russian infantry and artillery advancing onto the table.  The cavalry hung back protecting the flanks as British cavalry were rumored to be in the area. The Russians used a command point each per battalion and artillery to try and contact the French, but bad die rolls left them short.  The pesky French pounded them with long range rifle fire while they fell back to join their brother battalion on the ridge.



Russians suffer casualties from the Zouaves skirmish fire.

  Although suffering long range casualties the Russian advance pushed the French back into the first ridge line.  Here their cavalry deployed into double lines to advance and take the French line in a double envelopment.



  But, out of the wood line where they were hidden came the British Heavy cavalry  brigade which crashed into the Russian cavalry.  Caught in flank the Russian cavalry not only lost the melee and retreated but their commander was killed!  (for every three 6's rolled you check for a leader being wounded or killed).

Heavy Brigade destroyed Russian Cavalry Regiment

    The Russians infantry  continued their advance but the right hand battalion formed line facing the British cavalry and their artillery deployed into firing line.  Their work done the French double moved back towards their British allies while the Heavy brigade covered their retreat.



    Having cleared the first ridge, the Russian commander sorted his line out and brought up his battery for the final push. But his left flank cavalry commander, seeing the retreating Zouaves in the open could not contain himself and charged headlong towards them.  This brought him into rifle range of not only the Zouaves, but the British on the hill.  The rifle fire decimated the cavalry, which lost over half its strength and retired.

Russian cavalry charging the French

Taking aim at all those horse!

Both sides reformed in their ridge lines.  Although the Russian commander finally unlimbered his battery he did not have the time to batter the Allies.  He knew could get one or two fires into them before he had to advance.  He managed to remove s stand of the Zouaves with his artillery fire.



Advancing across the open fields, the Russian columns were again brought under heavy rifle fire.  The reformed Russian cavalry advanced to support the infantry.

 But this time the allies had double the battalions they had earlier.  Each battalion picked out a advancing column.  Two of the Russian columns were shot up and had to retire.  At this point the Heavy brigade attacked and drove off the remaining Russian cavalry.



 The French charged off the ridge to attack the Russians while the British advanced against the remaining Russian battalion.

French chasing routing Russian line.

Fusiliers brigade move against a isolated Russian battalion.


At this point, with the Russians in disarray and routing the Allied commanders met to congratulate themselves in the victory.

Quite the Affair old boy!


   This was a small, but enjoyable game. It was great fun to get my Crimean collection out again, and great fun to play "Charge of the Light Brigade" rules again.

  For the sharp minded reader you will have noted this was actually a refight of the Rev War battle Cowpens!  One of my favorite battles of the Rev War I thought I would transport it into the future. A problem with re fighting any historical battle is you know what happened.  So here, the players thought they were fighting the battle of  Little Inkerman  (26 October 1854) but we're really fighting the Cowpens battle.   As a game it worked well and surprisingly mimicked the historical battle very well.

Friday, September 22, 2017

Wings of Freedom Tour at Worcester



  A very different day at work at the old Worcester Massachusetts airport. This weekend is the Wings of Freedom tour by the Collins foundation World War 2 aircraft.  While the show is on Saturday and Sunday, on Friday they fly in the aircraft that will be on display.  Because of the large collection they seldom have all their aircraft at any event. Today they flew in only those aircraft which you can actually fly in.  The B-17 is $450 per person good a 30 minute flight.

  So, while getting my job done (it was a work day after all) I got to watch many of the aircraft actually fly in and land at the airport.  It was quite exciting for me!  One of our flights was almost late due to the captain and first officer touring the B-17.

The aircraft that is at Worcester this
weekend are:

TP-51C Mustang



B-24J  Liberator






B-17 G Flying Fortress



The event is Saturday and Sunday September 22-23 from 10:00 to 5:00.  For more information please visit the Collins Foundation website
 http://www.collingsfoundation.org

Wednesday, September 20, 2017

French Infantry marching onward



  Work has not been fun as of late due to the very bad weather.  Delays and temporary duty to hard hit stations to help out is the rule.  So to relax in my abbreviated free time I have been enjoying painting the new Cran Tara miniature French infantry.

  They paint up quickly and have a very pleasant old school feel to them.  I like them a lot and cannot wait for the flags I have ordered to finnish the regiments off.  And of course to get ready to add more to the collection.  I already have another order for more French infantry.  I hope to add artillery, cavalry and some command figures later on.  Then into the British!

Regiment Orleans is painted and based.  Like the red cuffs and vest and yellow hat trim against the white coats.


The Royal Ecosssais regiment has become one of my favorites.  A very special look to them unlike any other regiment.



  Started on my Irish brigade with the regiment Clare. Again I really like the pose of the figure.  Captures the spirit of the Irish soldiers.

Thursday, September 14, 2017

Battle of the Pyramids


   My good friend George invited me up the other day for a game.  He had been cleaning out his shed and setting up his gaming area in it and wanted to break it in.  I had the day off so I joined George, Ralph, Earl and Mike .  This was great fun for me as I had not been able to game with them for too many years due to work and life.

   George had been working on his French Revolution 15mm army for some time.  He, like many in the club are great fans of the Volley and Bayonet rules set which he is running for this time period.  Mike brought his Turkish/Arab army which stood in for the Egyptian army. After painting and playing with 25mm figures it was an interesting experience playing with 15mm.

  For those not familiar with the rules these are big battle and big scale battle game.  A stand or base is a brigade.  Or in the French army case a demi brigade.  The rules have a lot of board game aspects to them and reward a good plan.





The game started with the French advancing into the table.  They had planned to camp in the oasis area.  Once they were set up the Egyptian army could set up.  While the French had a good mixed force of troops the Egyptian army was heavy on cavalry with very poor quality infantry and two gigantic cannon which once placed could not move.  Mike and I had the Egyptians, Ralph and earl the french.

  We set up our Egyptian force with all the cavalry in our right, artillery in the center and our infantry on the left.  We hoped to try and attack and roll up the French while our infantry kept them busy.

  Our cavalry attacked in two waves and did pretty well.  We forced back two demi brigades and pushed back his small cavalry force.  Earl quickly put the remaining French infantry together and went stationary.  This gave him extra dice to throw and made his infantry extra hard for the cavalry to fight.  Massed as they were with their artillery  there was very little chance of the cavalry breaking them.  This ended our attempt to roll them up.


On our left flank both infantry lines eyed each other cautiously but aside from some long range minister shooting little fighting broke out.  In the center the French managed to stay out of range of our artillery the entire game.  Clever fellows those French!  The highlight of the game was when Ralph threw double six's when rolling for musket fire.  A moment that will live in immortality in our club lore.  Ok, you had to be there.



  All in all a very colorful and enjoyable game.  These are not a time period i usually game nor are the rules my usually cup of tea.  But they moved along quickly, provided a fun game and a very enjoyable day.  Many thanks to all for a wonderful time.


Sunday, September 10, 2017

More Crann Tara French work in progress



Couple more "work in progress" pictures. i have taken a slight break from French white uniforms to paint more blue coats.  Here are the first of my Royal Ecossais regiment from Crann Tara miniatures.  I really like the figures. A neat looking regiment;  colorful and fun to paint.

Here is how I paint my figures.  I mount 8 figures on painting stick.  These are paint stirrers I get there from Home Depot.  They  used to be free but now they are charging for them so shame on them!



I prime my figures with  black with gesso;   then when dry I  dry brush the figure white.  This gives me darker colors in the folds  but lighter colors in the raised surface.



Examples of primed figures and painted figures.


More to come soon.  Have finaly gotten the knack of French white uniforms and will be finishing two battalions soon.  And a big shout out of thanks to Aly' s Toy Soldiers blog.  His examples of how to paint white is brilliant and works very well.

Monday, September 4, 2017

Work in progress: French Infantry 1745




  Projects are funny.  Sometimes you start a new project because it's a period you love.  Other times it's a long time you just wanted to do it.  There are lots of reasons why. Some good, some well justified.  A few it's just because.   And so in a moment of not right mindedness i have decided to paint French, and later British for the mid eighteenth century.

A new project you say?  Well, projects (in our wargaming world) are funny things.  At times they blossom into wonderful table top armies.  Other times they sputter out as massive piles of lead.  Some are favorite time periods, or long held desire to just create it.  Too many are flights of fancy that do not last the month and leave unpainted mounds of lead.  My Crimean armies are almost done;  someday I will add Turks but not now.  My War of 1812 has taken up all my time for a year but now I need a break before returning.  My Rev War armies are still growing but again i need a time away from the painting table and something different.

   So here I am looking down the tunnel of a small project.  I have always enjoyed the writing of Charles Grant, both father and son.  Many hours have I spent in their company via their books and articles.  This past vacation a I had a most excellent time reading their imagination campaign series.  The Table top teasers series are always a source of inspiration. And, I would enjoy refighting them on my table.  I could do so with any of my other armies.  But that would not seem right.  Instead I would like to do so in the eighteenth century.  A pair of traditional foes seems right. Nothing against Prussia and Austria but I lean towards the the French And British Armies.   My plan is for a handful of regiments, from the Crann Tara and Minden Miniatures range of figures.  More War of Austrian Succession then seven years war.

  Painting is interesting as having started with French they are so different from what I have been painting that I have to seek advice on how to paint white uniforms. They are a mystery to me.  Fortunately many out there have come to my assistance.  I post a half done picture of my first attempt with the French having used off white grey then highlighted with white.  Still experimenting.  So stay tuned for more.



Sunday, September 3, 2017

Savannah 1779



By 1778 the war in the North had turned for the British.  Burgoyne had surrendered which brought the possibility of French intervention.  Following the battle at Monmouth both sides had fallen into a war of posts and skirmishing.  Refugees from the southern colonies recommended moving south where a land of loyalists awaited the British with open arms.

   And so, Sir Henry Clinton decided on a small gamble with limited forces.  Colonel Archibald Campbell was Sent south with a small force of 3,000 men consisting of the 71st Highlanders, four loyalist battalions and two Hessian battalions.  He over ran Georgia and in his words removed one star and one stripe from the new American flag. American reinforcements joined together and a see saw campaign resulted back and forth across the South Carolina Georgia border.    The landing of A French army with naval support push the British into Savannah in a scenario similar to  Yorktown but with different results.   Savannah 1779 details that campaign.

   A often forgotten campaign in the Rev War it is nevertheless a fascinating campaign and perfect for the war game table.  Armies and battles are small and colorful.  There are linked battles which could form a neat campaign.  Uniforms are colorful. Personalities are fascinating.  And you can field a French army which actually fought!  Battles range from full sieges to small skirmishes to battles between.  In addition it is a good read which is in itself a good reason to pick up this book.  Highly recommended!

Thursday, August 17, 2017

SUPERMARINE SPITFIRE MK.IX



After watching the Spitfire that landed here at Worcester airport the other day I wanted to learn more about it.  What I found out was truly amazing.

Supermarine Spitfire MK.IX tail number BR601 first flew in June 16, 1942.  It was the sixth conversion from a model M.V into a MK.IX.  During its history it flew 116 combat missions and was piloted by two aces.  These were Australian ace Tony Gaze who had 12.5 victories and also Colin Grey from New Zealand who had 27.5 victories.
So what I saw landing the other day was a true piece of history in front of me.

For more on BR601 and it's long distinguished history please see the Collin's foundation website.  Here is a link with much more details:
http://www.collingsfoundation.org/aircrafts/supermarine-spitfire-mk-ix/

And if you are in the area please come to the Worcester airport on September 22 - 24, 2017 to see many of these restored aircraft fly once again.






Monday, August 14, 2017

Always something interesting at Worcester airport!



At work the other day, while waiting for flight 2020 to land a customer ask what kind of aircraft that was that just landed.  Distracted by printing off the flight dispatch and other items for the arriving flight I mentioned that there are a number of small private planes which use the airfield.  Turning to look out the window I was shocked to see a Spitfire!  It had just landed and was taxiing past us and up to the hanger.



  The  spitfire is owned by the Collins Foundation.  It is part of a fleet of aircraft and other vehicles from WW2.  Turns out they rotated smaller aircraft around the country for air shows. There are a few others coming in soon.  If you are interested there will be a show here at the Worcester Massachusetts airport the weekend of September 22 to 24.  More information to follow.


Sunday, August 6, 2017

Mr Madison's War rules for War of 1812



These rules for gaming the War of 1812 originally started out as a set of rules for The American Revolution by Jim Purkey at Fife and Drum miniatures.  These are offered free on his miniature site.  I liked them, and made a few changes to better reflect the new time period.  In addition i have posted a few clarifications and additions here to how we play the game.





Move first, fire second, move second, fire first:  when it is your turn to fire remove all casualties from hits.  No, casualties removed do not get to return fire that was the advantage of firing first.

Retire facing or not facing enemy:  deduct 2" from move to retire with back towards enemy.  Half move to retire facing enemy or move sideways.

Charges or moving into melee:  during your move declare charge.  Defender tests morale, if pass they stand and can fire at charger if not retire column distance back shaken.  There is no charge move bonus.  Fight two rounds of melee then loser (most casualties) tests morale.  If pass then winner tests.  If both sides pass then attacked is considered to have failed to push back defender from their position.  The attacker retired one column move back towards their line facing the enemy.   

Routing units effect on other units:  ignore friendly units routing past if router is lower morale.  Take morale test if equal or better morale.  

Multiple units in melee:  If two units vs one distribute casualties evenly to both units.

Wheeling regiments:   Wheels are made from the left, right, or center of the unit only.

Fences, small streams:  Units move up to them and stop move.  Next move you cross obstacles and continue your move. If both units are touching the same fence line and facing each other across it neither gets the benefit of the fence.

Artillery:  one operation costs 1/2 move, this included fire.  So you can limber and move half movement;  move full move if limbered; unlimber and fire Artillery cannot enter woods, need infantry to knock hole in fences to cross.  Any friendly unit within a friendly artillery arc of fire, if the arc of fire goes through two opposite sides of that friendly unit the artillery can not fire.  Arch of fire is measured  from cannon barrell, with of stand forward like a bowling alley

Difficult terrain (fields, Rocky ground): cost 2" for every 1" of movement in it

Woods; units stop movement at edge of woods.  They enter next turn (similar to fences).  Once in woods skirmishers troops (skirmishes or Indians)  move their full movement, while formed troops move half their movement.  Small arm range is half.  Only skirmishes get cover modifiers. Yes, it sucks for regulars in the woods (please ask General Braddock).

Indians:  always unformed, in mass formation (I.e. in a bunch).  No penalty to change direction.  In woods move full movement.  Units fired at by Indians for first time check morale.  In open clear terrain go one step down chart for firing and morale (if on line "C" use line "D").  Indians are not shock troops. They race about being obnoxious and scaring volunteers and militia who are not used to them.


Rockets:  roll  d10.
   10 = hit, one casualty and test morale.
6 - 9 = test morale
3 - 5 = miss
     2 =  hit nearest friendly unit test morale
     1 = rocket doubles back,  destroyed battery

Here is a link to Jim's blog where he explains how to play his rules.  Very well done explanation with clear examples of play.
http://altefritz.blogspot.com/2017/08/fife-drum-awi-rules-tutorial.html

Thursday, August 3, 2017

Loose Files & American Scramble Quick Reference Sheet

   


I found this quick reference sheet on the internet. My favorite Rev War set of rules which have given me great games for a very long time. As I will be posting a couple of my Rev War battles soon readers may like to try these out. I have added a few house house rules we used over the years.  Hope you enjoy!

 I believe these were done by Vincent Tsao and can be found here:

http://www.wfgamers.org.uk/resources/callan/callan.htm


Order of Play in a Turn (all movement is simultaneous)

  1. Compulsory Retreats/Routs following combat in previous turns.
  2. Calculate Morale effects provoked by 1 above.
  3. Firing
  4. Allocate Command Points. Move commanders and couriers.
  5. Move units. Announce attempted advances to contact/charges before moving.
  6. Combat.
  7. Re-dress ranks (according to training) of units that did not move this turn.

Command Points CP
Move own commander up to 1 die (choice of average or D6) inches = 1CP
Inspire troops in combat (give +1) = 3 CPs *
Rally (remove) one DP = 2 CPs *      * must be in contact with unit

Disorder/demoralization points DP
1st class (elite, veteran) may remove up to 2 DPs per turn if stationary and not in combat
2nd class (line) may remove 1 DP per turn as above
3rd class (green, partisans) may remove 1 DP per turn if stationary, not in combat/shot at
4th class (militia, Indians) may only remove DPs with aid of an officer
5th class (unmotivated Indians) may only remove DPs with the aid of the Army CO

Artillery Fire range under 10 inches close, 10-30 long (light) 10-36 long (medium)
Roll one D6 for each stand firing modified by below:
+1 heavy gun, target column or limbered artillery, same target/range as last turn
- 1 new target, each DP of firing stand, light gun
- 2 target in fieldwork or stone building or target in skirmish order/unlimbered
Long range inflict 1 DP for 4 or higher.
Short range inflict 1 DP for 2 or 3, 2 DPs for 4 or 5, 1 DP and 1 casualty for 6 or higher.

Infantry fire Only skirmishing infantry can fire and move in the same turn.
Musket range 8 inches, rifles 10 inches. Roll 1 D6 for each stand firing, minus DPs of firing unit. Halve result shooting at skirmishers/unlimbered artillery, halve if target in fieldwork or building. Round up.
1 DP for each 6 rolled. Skirmishers roll again on 5, with subsequent 4,5,6 = 1 DP.

Movement is the number of dice score X inches
1st/2nd/3rd class units may move one or two average dice
4th/5th class units may move one average dice or one average plus one D6
Skirmishers may move an extra D6, Cavalry may move one or two extra D6
Formed troops get 1 DP for each 1 or 2 rolled, 1, 2 or 3 in woods.
Hessian infantry (except Jaegers and von Bose in South) move one average die or one average die + 2 inches.
Cavalry who charge must roll at least 3 dice. Can change speed 1 dice up or down per turn.
Moving in woods or uphill -1 inch from each die rolled.
Wheeling, as uphill get 1 DP.
Change formation of facing takes 1 turn, get 1 DP (2 if under fire).
Cross fence/wall,; stop at obstacle, continue nice next turn.
Retire facing enemy: ½ move get 1 DP if cavalry or under fire.

Morale: seeing friends retreat/rout within 6 inches
Troops ignore retreat of lower grade friends but get 1 DP if such rout within 6 inches.
If equal/higher grade friend retreats within 6 inches get 2 DPs.
If equal grade friend routs within 6 inches get 2 DPs and one stand deserts.
If higher grade friend routs within 6 inches get 3 DPs and one stand deserts.



 Combat occurs when a unit advances within 4 inches of enemy. Each side throws an average die modified by below:

+3 each training grade better than enemy
      defending fort or stone building
+2 defending fieldwork or wood building
      making bayonet attack
+1 terrain advantage
      officer spends 3 CPs inspiring troops
- 3 in skirmish order
     attacked in flank/rear
- 2 each DP, each casualty
- 1 outnumbered
- 2 outnumbered 3-2
- 3 outnumbered 2-1
- 5 outnumbered 3-1 or worse   1 cavalry figure = three infantry, one gun = six infantry

Result is difference in scores:
+4 or more: Easy victory get 1 DP. 1st/2nd/3rd class obey orders. 4th/5th class pursue.

+2/3: Successful get 1 DP and (vs. infantry or artillery, not in fort, building or fieldwork) one casualty. Halt one turn.

+1/even/-1: Stand off both sides halt fight continues next turn. Each get 1 DP and (unless infantry facing cavalry or bayonet attack, or in a fort, building or fieldwork) one casualty

-2/-3/-4: Driven back get 2 DPs and one casualty. Retreat one move at maximum speed.

-5/-6/-7/-8: Defeated get 2 DPs and 2 casualties. Retreat at maximum speed behind next line of friendly troops, or next terrain obstacle if no support.

-9 or worse: Routed run away at maximum speed to beyond enemy artillery range or next terrain obstacle, whichever is further. Get 4 DPs and 2 casualties.

House rules:
Must move full distance rolled unless point out stopping point (i.e. stop at fence line or top of hill, etc).

Can roll movement for entire brigade if moving together.

Corlears Hook Fencibles House rules: after 2nd stand off in a row both sides retreat 1 average die unless defending an obstacle, fieldwork, building or fort.

Militia units with 50% losses or more flee the field  remove from table. Other units with 75% or more losses flee. No further DP losses by friends who see this.



Tuesday, August 1, 2017

Eutaw Springs: The Final Battle of the American Revolution's Southern Campaign




Eutaw Springs: The Final Battle of the American Revolution's Southern Campaign
by Robert M. Dunkerly

  This hard fought battle has been over shadowed by the victory at Yorktown.  When written about it had usually been dismissed as a near victory by Nathaniel Greene who lost only when his troops dissolved into a mob after looting the British camp.  The battlefield itself has long thought to be submerged under flooded lake Marion.  But no more. Robert Dunkerly  in this new book has rescued the Battle from obscurity and given us a excellent account of one of the  hardest fought actions of the war.


Fought between American General Nathaniel Greene's Southern Army of Continental and local militia and State forces and British General Alexander Stewart's mix regular and loyalist force on 8 September 1781 outside Charleston South Carolina.  The Americans had an slight advantage in numbers (about 2,000 to 1300) and especially cavalry ((200 to 60).  The battle started with the Americans capturing a unarmed  foraging party of about three hundred men.  Greene used his militia and State regiments to engage the British line first, and  then his continental went in and broke the British.  As the British fell back, the New York Volunteers created a Chew house type defense in a barricaded building, while the flank companies under Major Marjabanks held the flank giving the British a chance to rally.  Greene's exhausted veterans fell back and the Battle was over.  Stewart later said if he had had more cavalry he could have routed the Americans.

   Controversy plagued its history and myth making  distorted the fighting.  Friends and enemies attacked and defended Henry "Light Horse" Lee's actions that day.  Did Greene's army dissolve into a mob while over running the British camp? Or was that an excuse?  And what of the battlefield ?  Was it really submerged under lake Marion?

  The author has researched the battle and located numerous primary accounts.  He reconstructed the Battle based on topography, first person accounts and archeological finds.  There are very good maps and excellent order of battles.  In short a great find for miniature gamers wanting to re fight this battle.  I enjoyed this book very much and highly recommend it.

Monday, July 24, 2017

One year anniversary



  On July 24, 2016 I posted my very first blog post.  Although I had toyed with the idea of doing a blog to share my interest in miniature war games and toy soldiers it was not till then that I took the plunge and started my blog.




  Since that time I completed 115 posts and had over 27500 visits from interested people. Best of all there are now 37 kind people who have signed up to follow this blog;  and a great number of others who drop by.    It has turned out so much better then I had ever hoped for.  In addition to sharing my latest painting endeavours, projects and battle reports I have also gotten to meet (through the internet) a very nice group of people who share my interest.  It has been especially fun to share with you my progress on the Niagara 1814 project.  In a little over a year I have put together my War of 1812 armies and now completed multiple games with them.    It has been great fun to see what others are doing and especially to learn from you.



  For the future I plan to publish more campaigns and battle reports.  While one never ever finishes a project in the world of war games I have enough painted regiments in my chosen periods to set up and play games and campaigns.  So now I want to get out and fight more table top battles.  These will be both with the club and with friends both here and away.  Also a few solo games.  Not satisfied with my battle reports I have been studying how many of you have done yours to have a better product and more interesting read.  I have more terrain items I wish to add.  Some are for visuals, like better mounting for woods and adding some hills.  Others are for items like camps and buildings and ducks and geese in a pond!  Civilians wondering about the table or farming their fields?  More items to make the table more interesting.  Lastly I plan on being much more proactive in answering comments and publishing comments on my and other people's blogs.  I tend to be a silent lurker but hope I can change that in the future.



So thank you all so very much for spending some time here.  I am most grateful for each and every visit here, and delight in your comments and encouragement.  I hope in the future to continue to make this blog interesting that you continue coming back.  Thank you!



Thursday, July 20, 2017

19th Light Dragoons



  19th Light Dragoons were  raised by Colonel Sir John Burgoyne (a cousin of General John Burgoyne of Saratoga fame) as the 23rd Regiment of Light Dragoons on 24 September 1781 for service in India. The regiment arrived at Fort St. George, Madras in 1782 and became the first British cavalry regiment to serve in India.  In 1786, the regiment was renumbered as the 19th Regiment of Light Dragoons.


   After long and varied service in India the 19th embarked for England on 20 October 1806, and remained in Britain until the outbreak of war with the United States in 1812.  They arrived in Quebec in May1814.  They were involved in the blockade and re-capture of Fort George, and the destruction of Black Rock and Buffalo in New York State. They also participated in Colonel Thomas Pearson's delaying action against Brigadier General Winfield Scott's brigade during the American invasion of 1814.  subsequently they fought at the Battle of Chippawa in July 1814, the Battle of Lundy's Lane later in the month and the Siege of Fort Erie in August 1814. Later they  pursued American raiders who had struck at Battle of Malcolm's Mills in November 1814. For these actions, the regiment earned the battle honour of "Niagara".