Friday, December 6, 2019

The painting queue



  Things have been a bit quiet here.  What with Thanksgiving and planning our holiday vacation and the first big snow storm of the year I have not had time for any painting.  But I took some time out from the schedule and got a few figures ready for the paint brush.



  First off is a nice vignette from the Perry Brothers.  It is a American camp scene with a camp follower preparing a meal while a soldier fetches water.  In addition a few veterans sit around ( one getting his hair dressed) smoking and setting things right with the world.  I am going to paint the figures as American Continental line infantry.




  Next I felt I needed more elite troops for Lord Cornwallis'  Division.  So I am adding a additional light Infantry and Grenadier battalion. These figures are from Fife and Drum miniatures.  And most beautiful figures they are!

  First off they are lightly tacked into popsicle sticks. Next they will be given a coat of black gesso as a primer. Once dried they will be dry brushed white.  I find this gives a nice shades appearance to my figures.  Once painted the black gives nice shadows while the white highlights gives the appearance of faded material.  This is not for everyone but it works for me.

Saturday, November 30, 2019

Adventures with Nathaniel




Occasionally my son and I will play a miniature war game together. While I am.more I go the period and the history he is a much better gamer.  Here is an example of our approach to the game.

Playing Wings of War:

Me:  Ok, see this plane.  It was flown by the famous ace Voss.  This is how he painted his plane, and this was a special insignia he used...
Nathan:  Hey Dad, my plane is behind you, and here are my cards shooting at you.
Me:  Oh!  Well down I go, let's play again.  This time this plane was flown by the ace David Putnam.   I painted his plane based on a photo and....
Nathan: Dad, I am behind you again....
Me: Oh drat!

  This weekend was Nathaniel 's 24th birthday.  We have started a tradition of going to a football game together to celebrate.   Our airline JetBlue  is the official airline of the Patriots. So we get tickets sent to us  occasionally.  usually pre season games sometimes regular games.   This year we were given two sets of tickets to two different games.  One set of tickets was to the game against the Cowboys, the other against the Kansas City Chiefs. in the drawing I won the set for the Chief's game!  We are most excited for what will be a incredibly excellent game.  Happy Birthday Nathaniel!


Thursday, November 28, 2019

Happy Thanksgiving


  I  love Thanksgiving.  Unlike other holidays there is no tyranny of gift giving.  There is a minimum of house decoration.   It is a time to get together with family and enjoy a wonderful meal. This year both Alexandra and Nathaniel will be home. Due to the joys and wonders of seniority in the airline industry I do not have to work and can sleep in.  We all pitch in to assist with preparation of the feast although Janine does the lions share and so deserves the lion share of the credit.  And we all have a most wonder meal.

   And watch too much football.   Some very good games on this day that I am looking forward to.  We can all relax and just enjoy each game.

  But at the end of the day remember.....


(For non sports fans who are scratching your head over coach Belichick's curious meme here is a explanation:
https://www.foxsports.com/nfl/story/new-england-patriots-bill-belichick-on-to-cincinnati-press-conference-090215)

Tuesday, November 26, 2019

They Fought bravely...



  They ...fought bravely, but were unfortunate: " The True Story of  Rhode Island's "Black Regiment" and the Failure of Segregation in Rhode Island's Continental nLine, 1777-1783.

  "Rhode Island’s “Black Regiment” of the American Revolutionary War is fairly well-known to students of American History. Most published histories of the small colored battalion from Rhode Island are clearly biased in favor of the “regiment” and tend to interpret it as an elite military unit. However, a detailed study and analysis of Rhode Island’s segregated Continental Line by the author reveals a “military experiment” that was beset with difficulties from its start and ultimately failed as a segregated unit in 1780. In this work, many of the popular stories of Rhode Island’s “Black Regiment” are proven to be myths. Follow the accurate historical stories of the colored and white soldiers of Rhode Island’s Continental Line whose courage and sacrifices helped create an independent nation." ( From Amzon review)

   I do highly encourage anyone who is looking for a VERY detailed history of the regiment with service records of all the men who served to look into another book that was published in late 2015. At just shy of 1000 or so pages, “They “… fought bravely, but were unfortunate: ” The True Story of Rhode Island’s “Black Regiment” and the Failure of Segregation in Rhode Island’s Continental Line, 1777-1783″ by Daniel Popek should be the go to resource for historians researching the 1st Rhode Island (1778+)/the Rhode Island Regiment (1781+).

  The book is a labor of love from the author.  It is packed with detailed information and very well researched.  Not a repetion of the same old, it contains new and serious research.  Privately publish this is a very big book.  Highly recommended.

Thursday, November 21, 2019

Rules I use for Wargaming: War of 1812






Mr Maddison's War:
War of 1812 rules

These rules for gaming the War of 1812 originally started out as a set of rules for The American Revolution by Jim Purkey at Fife and Drum miniatures.  These are offered free on his miniature site.  I liked them, and made a few changes to better reflect the new time period.  In addition I have posted a few clarifications and additions here to how we play the game.  They provide a really fun and fast game. Since playing these rules I have had lots of wonderful games and great fun.  My title for these rules, "Mr Maddison's War meets Fife and Drum" reflects the negative image the war had among many Americans.  In addition I often use these rules for American Revolution games with my friends who do not care for Loose Files.

Please do not be fooled by the simple mechanics of these rules.  They are simple but create lots of deep thinking here.  The "I Go You Go" fire and move system has a major twist.  Casualties are removed when they happen. So it's important who fires first.  But if you move first you may pin your opponent in a unfavorable position or run down exposed units.  As I said a lot of thinking goes I to these rules.

In addition, if you like them here is a beautiful example of how to play by the author.  I really wish more rules writers would do this.  Brilliant!  As the two men from Guinness would say.

http://altefritz.blogspot.com/2017/08/fife-drum-awi-rules-tutorial.html

Now, on to my interpretation.

Here are the rules. A nice one page set ready to go!


Move first, fire second, move second, fire first:  when it is your turn to fire remove all casualties from hits.  No, casualties removed do not get to return fire that was the advantage of firing first.

Retire facing or not facing enemy:  deduct 2" from move to retire with back towards enemy.  Half move to retire facing enemy or move sideways.

Charges or moving into melee:  during your move declare charge and point out target.  Defender tests morale;  if they pass they stand and fire at charger. If not retire a column distance back shaken.  There is no charge move bonus.  Fight one round of melee then side who has lost more figures tests morale.  If they fail they retire one column move back facing the enemy.  If they pass then other side tests morale.  If both sides pass then attacker is considered to have failed to push back defender from their position.  The attacker retire one column move back facing the enemy. 

Routing units effect on other units:  ignore friendly units routing past if router is lower morale.  Take morale test if equal or better morale.

Multiple units in melee:  If two units vs one distribute casualties evenly to both units.

Wheeling regiments:   Wheels are made from the left, right, or center of the unit only.

Fences, small streams:  Units move up to them and stop move.  Next move you cross obstacles and continue your move. If both units are touching the same fence line and facing each other across it neither gets the benefit of the fence.

Artillery:  one operation costs 1/2 move, this included fire.  So you can limber and move half movement;  move full move if limbered; unlimber and fire Artillery cannot enter woods, need infantry to knock hole in fences to cross.  Any friendly unit within a friendly artillery arc of fire, if the arc of fire goes through two opposite sides of that friendly unit the artillery can not fire.  Arch of fire is measured  from cannon barrell, with of stand forward like a bowling alley


Difficult terrain (fields, Rocky ground): cost 2" for every 1" of movement in it

Woods; units stop movement at edge of woods.  They enter next turn (similar to fences).  Once in woods skirmishers troops (skirmishes or Indians)  move their full movement, while formed troops move half their movement.  Small arm range is half.  Only skirmishes get cover modifiers. Yes, it sucks for regulars in the woods (please ask General Braddock).

Indians:  always unformed, in mass formation (I.e. in a bunch).  No penalty to change direction.  In woods move full movement.  Units fired at by Indians for first time check morale.  In open clear terrain go one step down chart for firing and morale (if on line "C" use line "D").  Indians are not shock troops. They race about being obnoxious and scaring volunteers and militia who are not used to them.


Rockets:  roll  d10.
   10 = hit, one casualty and test morale.
6 - 9 = test morale
3 - 5 = miss
     2 =  hit nearest friendly unit test morale