Tuesday, November 22, 2022

Fort Devens Miniature Game Day

   


  On Saturday morning 19 November my buddy John picked me up and off we went to the Fort Devens Museum Miniature Gaming day.  The museum hosts a day of gaming and its a great fun experience.  Its not a big event, more of a small get together with friends.  Fort Devens was established to train American soldiers for the First World War and was active until closed in a cost cutting move in 1996.  There is still a small reserve unit trading area on the grounds.  This is my second time attending and I plan on making it a annual event.









The museum traces the history of the base from its day as Camp Devens in 1917 to its closure.   There are exhibits of uniforms, equipment and models.  Many individuals are highlighted which gives it a personal feel.  Events like this one help to remind the public about the museum and bring in visitors.


  As for games there was a very nice selection .  Each  were filled up and all looked outstanding.  Because individuals who had never played miniatures games were encouraged to attend game masters were very patient and encouraging to all.  Here were some of the games offered.  There were many more but these are ones I was most familiar with.  Please excuse me and except my humble apologies if I did not mention your game.





Soloman Island Encounter run by Frank Sheppard using his home brew naval rules.  IJN and US Navy units run into each other in a free for action.




Belleau Woods June 1918 by Arofan Gregory.  Newly arrived American soldier must hold A trench line against waves of German assault troops.



Battle of the River Rasin  June 1812.  Peter Lowitt's reenactment of the battle in the War if 1812.  "Remember the Raisin!". Can American volunteers hold out against British, Canadian and Native Warriors?  





Battle of Sandy Hook War of 1812  by Adam Carriere (https://fencingfrog.blogspot.com) using the Black Seas rules.  A " What If" naval action off of  New York harbour.  A American fleet of Frigates encountered A British squadron in a historically possible battle.



  I played in this game and it was Outstanding!  Beautiful ship models incredibly detailed.  Adam moved the game along and helped us novice players.  It was fast, it was exciting.  And I should never under any circumstances be given command of Royal Navy Ships.   Lets us just say I did not cover myself in glory.  But I had a fun time and hope to play again soon.  Adam is extremely knowledgeable about the period and shared stories about the individual ships and their captains.  His enthusiasm for the period is contagious and I am already looking up books to read!  Well done sir!




Peter Lowitt and Adam Carriere work to put this on.  They coordinate with the museum and bring in games and gamers.  So a shout out is due to both of them for their hard work.

Sunday, November 20, 2022

Multi Period Game: Rev War






Here we go with the first of three table top battles based on the river crossing scenario devised by Norm on his blog "Battlefields and Warriors. " For details of the game please reference back to the previous post.

  Set in 1776 an American and British force are attempting to capture a major bridge crossing.  Because of its importance the bridge cannot be destroyed but must be captured intact.  Both sides have similar sized forces which reflects the armies of their time period.  Victory conditions are to capture and hold both sides of the bridge by game end.  If either force is reduced to under 50% that side must retreat off the board and has lost.  In addition both sides may select one unit to out flank the enemy and appear on a random turn on the enemies flank across the river.  I rolled to see which side of the table to set up on.  I also came up with two battle plans for each side for what they wanted to do.  

  The American force consists of three Continental line regiments (13th, 14th and 26th Continental regiments), two militia regiments, a rifle regiment, a Light Dragoon regiment (3rd Continental) and a medium artillery battery (Hamilton's NY).  There plan was to rush the militia and rifles up to the river and lay down a deadly fire to try and cause as many casualties as possible.  The artillery will cover the bridge in case the British try and cross.  Two Continental regiments will act as reserve by the bridge while the third will cover the left flank in case of enemy attacks.  Because the river bend covers their right flank they do not have to worry about that flank.  The Light Dragoons are sent on a out flanking mission to cause mischief behind British lines.

  The Crown forces set up to try and rush the bridge.  Two Hessian regiments (Bose and Lossberg) will deploy to the left of the river while two British regiments (10th & 49th) deploy to the right of it.  They will support any attack across the bridge.  The Royal Artillery will set up on the hill.  All of this is to cause casualties to the Americans.  The British Legion Dragoons will charge across the bridge.  The Grenadier battalion will support them.  Regiment Rall will attempt to out flank the enemy.  


  Now, let the game begin!

  On the first turn both sides set up four inches from their base line.  Both sides moved forward with the Americans throwing their rifle (operating in two wings) and militia units  forward and the Continental line in reserve.  The British sent the Legion Dragoons across the bridge hopping to surprise the enemy.  


  On the second turn the Legion Dragoons crossed the bridge, formed line and smacked into the left wing of the rifle unit.  While the British brought their regiments up towards the river and deployed the artillery on the hill,  the Americans prepared to give the Legion Dragoons a warm welcome.


   The bold plan with the Legion Dragoons didn't work out so well.  The Rifle's morale held, they and the surrounding units got to fire and the Legion retired shaken.  ( note: I allowed the Dragoons to retire up to the river bank.  I suppose they should be eliminated because they couldn't cross but I made a arbitrary decision).  Meanwhile the Grenadier battalion has crossed the bridge on deployed into line.

  On turn 3 exciting things happened.  The Americans roll less then the turn number so their off board regiment, the 3rd Continental Light Dragoons charged in from the British left flank.  They plowed right into the Lossberg regiment who did not have time to face about.  The poor Hessians routed and It. Col. Washington turned his cavalry about to threaten the Royal Artillery on the hill.


  But across the river the Grenadiers and Legion Dragoons charged the two wings of the rifle regiment and easily destroyed them.  The Grenadiers took position on the militia's left flank while the Dragoons charged the 14th Continental regiment.  The 14th failed morale shaken and fell back!   

  Obviously the American plan to defend the bridge was going to pot.  The British were now in a position to threaten the American defence and reinforcements are marching across the bridge.  What else  could go wrong?

   Well, plenty.  On turn four the British rolled for their off board Regiment to enter.  On the American left flank marched Colonel Rall and his regiment of (land) Grenadiers!  They quickly routed the militia in front of the and faced to challenge the nearest Continental line regiment.


  The Legion Dragoons continued the ride against the 14th who had rallied.  This time the Continental stood their ground and in a example of good shooting decimated the Dragoons and shot Colonel Tarleton off his horse!

  The British Grenadiers charged the 13th Continentals Regiment and drove the back.  The militia witnessed this and failed their morale check and bolted!


 Meanwhile across the river Lt.Col.Washington charged the Royal Artillery who stood to their guns and fired a round of grape shot.  Both sides suffered casualties but the Dragoons were forces to retire shaken.

  At this point I called the game.  My poor Americans had  bad dice rolls and everything that could go wrong went wrong.  That said it was a entertaining game and a good senario.  The random reinforcements arriving on an enemies flank  makes things most interesting.   Although there was a roll to slightly change your army (taking away A regiment or upgrading one) that did not happen in thus game. All in all I enjoyed it very much, and since Tarleton was killed at least the Americans could write home about something positive!


















  





Monday, November 14, 2022

Multi Period Game

 

  On the blog "Battlefields and Warriors", Norm has devised a wonderful multi period scenario.  It is designed for a smaller table (6 x 4) and modest forces.   Most importantly to me is the ability to place it in any time period, with adjusted forces to reflect that time.   It is an interesting tactical problem which should make a most interesting game.  Reminds me greatly of the old Table Top Teasers from Military Modeling in my younger days   That’s the 1970’s to you, by the way  These were always the first pages I turned to and read.  They always greatly inspired me and influenced my gaming and hobby.


  I plan on fighting this out on the table top with American Rev War, War of 1812 and Crimean War armies.  I will make some adjustments to the forces to better keep within the time period I am playing.    So stay tuned for three battles.


Thank you Norm for sharing this!

http://battlefieldswarriors.blogspot.com/2022/11/generic-multi-period-scenario-creation.html


Here is the game plan from Norms blog.

From Battlefields and Warriors blog:

Multi period

Forces:

At start, both sides have the same units, these being;

5 x regular infantry units

1 x elite infantry unit

1 x medium cavalry unit

1 x foot battery


2 x average commanders so that 2 commanded formations can be formed PLUS 1 x average commander to work with the reinforcement


Optional rules for forces:

At the start of play, each player rolls a D6. 1-2 the player loses one of their regular infantry units. 3-4 no effect. 5-6 the player gains an additional regular infantry unit OR can upgrade any one (only) existing unit to elite status.


Admin :

All units except one, start the game by being set up anywhere along their baseline and up to 4” in from the edge. See special rules for the one unit that does not begin play on the table.


The game will end the moment one of the forces loses 50% of their units.  At that time check to see which player controls the bridge (defined below) to establish a winner.


Special Rules:

The river is only cross-able via the bridge In a modern setting, amphibious capable vehicles cannot be used to cross the water.


The ditch counts as a linear obstacle and provides cover when attacked frontally.

One unit from each side will not be set-up on the table at start. That unit is off table manoeuvring on the flank. Starting on turn 2 and on each subsequent turn, at the start of their turn, a player will roll a D6 on and a score less than the current turn number, their reinforcement will arrive along either of the short edges of the table.

The player chooses which end of the table the unit will come on and at what point, so it can arrive on the enemy flank or the player might prefer it to arrive on their own flank as a reinforcement to shore up their own position. The reinforcement is given its own commander, who will be of average quality. 


The armies will set up on their baseline (one of the wide table edges) and before play, both players will each roll a D6 adding +1 if they have chosen elite cavalry. The winner chooses which of the two table edges they will play from. Re-roll equal modified scores.


Winning :

 This is a meeting engagement and victory will be based upon the capture of the bridge. Once the game is called, based on a side suffering 50% casualties, check who controls the bridge. Controlling both ends of the bridge (i.e. the road bit at each end) will be classed as a win, anything else is a draw.


Friday, November 11, 2022

November 11th

 

  My grandfather, Edward McNamara from Lexington Massachusetts served with the 101st Regiment (Medical company), 26th Yankee Division in the first world war.  He seldom talked about it, and when he did it was a terrible memory which haunted him.  It was only later that I found out  he was mentioned in the division's orders and was highly decorated for heroism under fire.  He never mentioned this to me, I found out later through my own research.  But  I will always remember his smile when he told me how at 11:00 A.M. on 11th November the guns stopped and he and his friends knew they would live, knew they had survived.  He went on to raise a family and contribute to society.  During the next war he built ships for the Navy at the Charlestown Navy yard.


Edward McNamara helmet.

   And as this date is now called Veterans Day I say thank you to my father in law, Aldrich Stevens  who served in the  3rd Ranger Battalion (Darby's Rangers) in the Second World War.  He saw service with them at North Africa, Sicily and Italy.  Seriously wounded he did not make the Anzio landing and thus missed the action at Cisterna (although he may have listened to the last radio calls while at headquarters).   Like my grandfather he too was haunted by the memories of what he saw, experienced and especialy those he lost.  But again he went on with life.  Due to the GI bill he got a education, raised a family and contributed to society.  



I remember their sacrifices and hope both men  have found peace.

Tuesday, November 1, 2022

Game at Mark's house

 

  Yesterday, I hosted a small game at my house.  John, Paul, George and Warren all took the time to drive a good distance down to my house. Janine made a big pot if chilli with corn bread for us.   We played a American Rev War game.  But that was less important then for the first time in a very long time I had friends together and over my house.   It felt great to have friends back and wonderful to move toy soldiers about the table, roll dice and tell tale tails and stories and just laugh.  As John said it was time to get me back into gaming with my friends.  


  What happen in the game was far less important then being back together.  By the end of the day I was very tired but extremely happy.  Its nice to have friends who care.  Thank you guys.  I appreciate it much more then you all may ever realize.  




Monday, October 24, 2022

Lauzun's Legion Hussars

 


  Finished up the 1st Squadron of the Legion cavalry.  These are the Hussars dressed in yellow trousers and trim.  A most handsome unit and now ready to take the field.