Tuesday, January 11, 2022

Camden 1780: Part 1 The Militia Flight




The Battle of Camden 16 August 1780 was a lopsided British victory.  It marked the high point of British success in the south and possibly caused Cornwallis to under estimate his opponent in the future.  Because of the terrain it was a line them up and march forward type battle. Tactically not very interesting.   Because of these reasons I have avoided the battle on the table top.  But, can I be a serious Rev War gamer and not fight this battle? Besides I have a project for this year to refight two campaigns in the southern theater for the Rev War.  So, here I am with this recreation of the battle today.  


The British right flank.  Webster's brigade of the 23rd, 33rd and Light Infantry.  The 1/71st us in reserve.  To their front is the North Carolina and Virginia militia brigades.

British left flank.  Rawdon's brigade of Loyalists (NC Volunteers, British Legion infantry and Volunteers of Ireland) with NC loyalist militia and 2/71st in reserve.  To their from the 2nd and 1st Maryland brigades.


  The set up:  The battlefield was open with scattered trees. These did not effect movement or musket/artillery fire historically so they will not in this re fight.  Due to the poor visibility that morning (A heavy mist)  both sides had set up close to each other.  I placed the lines about 20" apart.  Due to the swamps on both flanks this is a frontal fight with no manovering.  Both sides have set up historically.  Both sides have placed their best regiments on their right flank.  Unfortunately this means the British elite regiments are against poor quality militia.  The Continental line regiments of Maryland and Delaware are opposed by veteran loyalist regiments.  Although the Americans outnumber the British heavily the numbers are off set by the superior quality of the British regiments.  Now onto the game.

Nervously awaiting the British advance.

One militia regiment breaks and runs.

British advance against the American line. Artillery fire causes one militia regiment to rout.  Units to either side check and one regiment in second line is nervous but holds.  Brigade commanders are busy holding their men together.  

Rally with me my brave fellows!


Webster's brigade advances into musket range.  A devastating volley turns the militia line into ruin and regiments break and retreat. 

Delaware Regiment confronts the Legion infantry and Volunteers of Ireland.

2nd Maryland Brigade faces Rawdon's Loyalist Brigade whole the 1st Maryland brigade moves to protect the flank.

 On the opposite flank the 2nd Maryland brigade advances against the Loyalist line.  Both sides exchange volley fire and both sides stand steady.  





The  British right flank sweeping away the militia.


At this point following a close range volley from Webster's brigade the militia line collapsed.  All American Militia regiments are either all retreating or routed.  The British commander now charges forward into this mess and completes the rout of the American left flank.

2nd Maryland brigade closes the gap.

Seeing this Gates quickly moves the 1st Maryland brigade to cover his exposed flank.  One militia regiment holds, but for how long?.


Tarleton, moves the Legion cavalry forward getting ready for a decisive charge.


End of part 1

Next up The Continental line stands fast.

12 comments:

  1. Nice to see an AWI battle going the British way for a change and from what I recall, this seems to pretty accurately recreate what occurred on the field - although perhaps a tad more quickly than in the actual battle?

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    1. Thus far its been a accurate recreation of the battle. Historically once one militia regime ment broke the rest followed their example.

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  2. Maybe not the most interesting action to game, but certainly one worth getting on the table just to compare it to how things unfolded in reality.

    Also I can see this making for a good introductory game at a club etc as even though it is a simple line them up and fight, the background puts this into context and helps explain the initial dispositions etc.

    Certainly looking forward to the next part of the action and the figures look great BTW.

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    1. Definitely worth gaming. Thus far I have been enjoying it. I think if you deployed the Americans better or fought it on the fields about a mile north of the actual site it would be a more interesting battle tactically.

      Historicaly Gates wanted to take a good defensive position near Camden, and dig in. Then let the British attack him. Sort of like Saratoga. Of course it didn't happen.

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  3. Lovely sized battle (for me) Mark, look forward to following.

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  4. Camden is my go-to battle to test AWI rules. If the Brits don't smash the militia wing, something is wrong. They are putting up a better fight in the game than they did in the actual battle. It was a wild stampede. On the other flank, De Kalb gave the Loyalists a rough time until he was flanked. Abandoned by Gates, he went down fighting like a lion, with many wounds from bullets and cold steel. As a martyr of the Revolution, towns and streets are named after him. Not near as many as Lafayette. Few know who he was.

    I think allowing the Continental player free deployment would make a much closer game.

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    1. Interesting. I think in the future I will test Rev War rules based on this battle also.

      And poor De Kalb is forgotten almost yet made a heroic stand.

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  5. That’s what happens when you try to command militia with a bent sword. Looks fab, so who cares if it’s one-sided?

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    1. There are times a one sided game can be fun. And good for you noticing the bent sword! Perhaps it was bent by hitting the backs of the retreating troops? I always enjoy your humor!

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  6. That is a lovely looking game. History repeats itself it seems.

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